🔗 Share this article Exploring Fallout, Gaming’s Most Surprising Television Success The post-apocalyptic TV series has come back to its platform, and it's accurate to state that audiences were delightfully shocked by the excellence of its first season. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it managed to capture different facets of the gamer's adventure. There was vault-dweller Lucy, trying to do the right thing and finding that the wasteland made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts challenging his faction's dogma and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the contaminated wilderness. Setting the Stage for Season Two The show's first season conclusion unveiled a major secret about the culprits behind the nuclear war that trapped a population in underground vaults for hundreds of years. It also posed plenty of questions unresolved for the upcoming chapter – and, this time, hopes are considerably elevated. “We’ll take ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator. “Going into the first season, people were like, ‘Just don't mess it up’,” states the game director. “We are ecstatic with the feedback to the show, so this time people are coming in with more eagerness and new expectations.” The Mojave Beckons for Season Two The new season is taking place in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and cast in the franchise, even if it was technically flawed at launch. “It’s more of a desert vibe, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, blasted-out Route 66 aesthetic of the game is so much rewarding to bring into the show.” In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it will honor the gamer's experience. Crafting a Tangible World The Fallout TV series is praised for its tactile feel – its production team insisted on real props and sets were fabricated, mirroring the improvised nature of the settlements in the games. “Being a genre enthusiast, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to appear as if it’s real.” Actually, pretty much every element you see on-screen is physical, including the notoriously frightening mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts quite terrifying up close. Made by Fans, for Fans The Fallout series works because it is made by skilled directors who are also dedicated players, in collaboration with the original creators behind the source material. This shared passion for the world is evident in the finished show. The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the initial release. This schedule will foster a different audience reaction, something the team themselves are excited to witness. “It's richer, it’s more expansive, it’s more humorous, it has a lot of twists,” says Howard. “I’m looking forward to seeing what people think.”